HCI designer & creative technologist drawing the line between people and the things they touch.
Studying it now — flows, wireframes & prototypes that make sense.
A few projects in mixed reality — interactions you can reach out and grab.
Cutting story from footage — rhythm, pacing & sound.
Light, frames & quiet moments — see them in my lens.
A hand-drawn ride — car, train & plane that draw themselves, then shrink & bounce between scenes. Hover to meet the rider.
Currently deep in product design — user flows, wireframes, and prototypes. Case studies coming soon.
Hand-tracked interactions for a mixed-reality toy — designing affordances you can grab out of thin air.
Light, frames, and quiet moments. A growing collection — step into the gallery.
Cutting story from footage — rhythm, pacing, and sound. Reels live in the lens.
A little 3D world you can actually drive through. Roll up to a pavilion and step into each craft — design, XR, video, photography.
Drive the 3D studio →I'm an HCI designer & creative technologist (MSc HCI, UCA London), now studying product design. I sketch, prototype, and build things that feel human — warm, legible, and quietly playful.
Off the screen, I shoot photos and cut video. Equal parts pixels, lenses, and code — I like short feedback loops and frames that mean something.
Open to collaborations, studio work, and the occasional weird idea.
namanmehra.work@gmail.com