A few experiments in mixed & virtual reality — hand-tracking, spatial affordances, and interfaces you can touch in thin air.
Hand-tracked interactions for a mixed-reality toy — designing affordances you can grab out of thin air.
XR · StudyExploring pinch, grab and point gestures — what feels natural when there are no buttons to press.
VR · ConceptA spatial concept is in the works. Replace this card with a video, build, or write-up when it's ready.
AR · ConceptAnother spatial idea waiting for its case study. Edit the link and text to make it yours.